tag:blogger.com,1999:blog-5489945968592018737.post2888840317137934362..comments2023-11-23T07:35:28.249-05:00Comments on The Tau of War: Tau Help Desk: A Decimated CadreUnknownnoreply@blogger.comBlogger12125tag:blogger.com,1999:blog-5489945968592018737.post-60529521265212206972010-05-05T12:45:25.780-04:002010-05-05T12:45:25.780-04:00Then the railgun it is. It's not like I'm ...Then the railgun it is. It's not like I'm trying to craft a perfect list the first (or second) time anyhow, and I'll have plenty of opportunities to try various configurations, loadouts, and lists in the future. For now, though...I really want to win this rematch.Wadmaasihttps://www.blogger.com/profile/01012851636440795940noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-64106225848477291642010-05-05T11:40:40.196-04:002010-05-05T11:40:40.196-04:00I would keep the railgun on the Hammerhead. buts j...I would keep the railgun on the Hammerhead. buts just me. Both lists will work well. the predator won;t be too difficult. If you can move the Ionhead up a flank you can hit the weaker side armor (av11) of the pred.Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-23133366209308695822010-05-05T11:17:21.450-04:002010-05-05T11:17:21.450-04:00It would be fun to bring more battle suits, since ...It would be fun to bring more battle suits, since my infatuation with powered armor in general is a large part of why I picked Tau in the first place. suneokun's modified list would work for that, but now I'm starting to second-guess myself and I'm worried about the Predator...<br /><br />(Also: http://fourthsphereexpansion.blogspot.com/)Wadmaasihttps://www.blogger.com/profile/01012851636440795940noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-56388009244363969832010-05-05T09:01:36.778-04:002010-05-05T09:01:36.778-04:00Seeker missiles won't help you much when you o...Seeker missiles won't help you much when you only have one markerlight. I would try to squeeze in more Ap2 weapons. I dunno how...maybe the stealth squad with a Fusion Blaster might help.Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-56667071530807340602010-05-03T14:19:11.782-04:002010-05-03T14:19:11.782-04:00Given that my opponent has seen this blog post, I ...Given that my opponent has seen this blog post, I don't feel bad tossing up a rough of his current list and asking for additional advice in the face of it.<br /><br />Captain<br />10 TSM<br />5 Scouts<br />Rhino<br />Predator<br />10 ASM<br /><br />I've got the Kroot assembled and the Hammerhead is snipped and trimmed; I'm going to begin assembly tonight (but have a pin vice and some neodymium magnets on the way). Currently I'm leaning toward the Ionhead and hoping my XV88 can take care of the Pred; 20 SMs is a lot of 3+ armor saves to chew through. I'm left with 31 points that I'm not sure how to spend.<br /><br />Three more Shas'la? Two more Shas'la and a Shaper? Squeeze 10 more points from somewhere and get a Shas'ui + markerlight + Seeker Missiles?Wadmaasihttps://www.blogger.com/profile/01012851636440795940noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-12962978604685374712010-04-30T17:41:32.389-04:002010-04-30T17:41:32.389-04:00I think I agree with using the Ion cannon instead ...I think I agree with using the Ion cannon instead of Rail for a game of this size; even though you get both an anti-tank and anti-infantry weapon with the Rail, you are garanteed to kill space marines outright and surely 1 out of 3 hits on a tank should do some conciderable damage.<br /><br />I think i'd change the kroot (along with points saved by using Ion instead of Rail) to get some stealths in.<br />Survivability tells me that the stealths would last longer with - 1, being stealth (obviously)<br />2, being able to jump-shoot-jump from the enemy will play out better than relying on +2 coversave until you get charged!<br /> You lose a objective grabbing unit, but may have better advantage over space marines - including S5 weapons and always shooting at 18"Pearlygateshttps://www.blogger.com/profile/18125186425889801269noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-85315234818101865812010-04-30T16:10:56.090-04:002010-04-30T16:10:56.090-04:00I was thinking the same thing with the stealth tea...I was thinking the same thing with the stealth team. They give a small foot print team that still is very effective. That smaller size combined with JSJ they are a mobile firepoint that can easily be hidden in terrain. The downside is they will be closer to the enemy and more vulnerable to charges but this could actually be a good thing. Delay is a valid tactic in games this size and every turn they spend dealing with them is one less they can get objectives. Neither list is capable of going toe to toe with marines in an extended fight but if you can force them to chase you down or get them in a shifting fire fight where you both move to the short edges of the table you should be able to win or at least hurt your opponent enough that you don't lose.Diehard2501https://www.blogger.com/profile/00781074589566688041noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-8615862730838511212010-04-30T12:30:05.309-04:002010-04-30T12:30:05.309-04:00I like the lists ... but I would take the Stealth ...I like the lists ... but I would take the Stealth team. The lack of plasma is easily compensated by their tactical flexibility. At a 750pt battle they can infiltrate or flank ... plus they give you another fast contester for the end of the game.<br /><br />As such I'd run:<br /><br />Shas'El: Plasma, Missile Pod, Targetter Array, HWMT, 1 gundrone - 107pts.<br /><br />Shas'El: Plasma, Missile Pod, Targetter Array, HWMT, 1 gundrone - 107pts.<br /><br />Stealth Team: 3 stealthers and a gundrone - 100pts<br /><br />Firewarriors [6] in Devilfish (disruption pod) - 145pts<br /><br />Kroot [10] - 70pts<br /><br />Broadside, targetting array, team leader and 2 gun drones - 105pts<br /><br />Ion Cannon Hammerhead, burst cannons and disruption pod - 115pts<br /><br />TOTAL - 749ptssuneokunhttps://www.blogger.com/profile/08085094845127991965noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-85546549459323741832010-04-30T12:03:52.635-04:002010-04-30T12:03:52.635-04:00Hi,
I fully agree with Old Shatter Hand's lis...Hi,<br /><br />I fully agree with Old Shatter Hand's list and tactics.<br /><br />I advise keeping the railgun. If you want to kill an AV11 tank the railgun is better than 3 str 7 shots when you factor in the AP1 of the railgun. Against marines in the open the railgun submunition is almost as good as the ion cannon, and against marines in cover the submunition will be better.<br /><br />Another tactic for the kroot is to act as a bubble wrap unit if you face a fast assaulter. You surround the broadside and HQs behind the kroot to give you another turn of firing at rapid fire range. It's a pain to lose a troop unit but if it saves the broadsides and HQs from death it's probably worth it. Against units which aren't fast assaulters it's best to follow Old Shatter Hand's tactics and outflank the kroot and let the HQs hide behind the advancing hammerhead.<br /><br />Good luck in the rematch.<br /><br />RathstarRathstarhttps://www.blogger.com/profile/08799690336241322474noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-43321651308504061152010-04-30T10:24:38.420-04:002010-04-30T10:24:38.420-04:00Thanks guys! I'm not terribly excited about t...Thanks guys! I'm not terribly excited about the idea of Kroot (more assembly, drat), but I've also got only a single game under my belt so I'm not about to buck experienced wisdom. We're scheduled for a rematch this coming Thursday, so I'll report back to the Council afterwards. Hopefully with better news.Wadmaasihttps://www.blogger.com/profile/01012851636440795940noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-88291166766052272452010-04-30T09:50:20.667-04:002010-04-30T09:50:20.667-04:00Great points, Sholto! The ion cannon would also gi...Great points, Sholto! The ion cannon would also give you better rhino punching power. (yes, 3 S7 shots are better than 1 S10 shot against rhinos). <br /><br />Then you can use the extra points from the railgun to boost your troops squads.Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-21967733902381033132010-04-30T09:37:59.788-04:002010-04-30T09:37:59.788-04:00If you are tailoring your army to Spess Muhreens t...If you are tailoring your army to Spess Muhreens then consider an Ion Cannon instead of a Railgun on your Hammerhead. It will chew through tac and assault squads, and also perform just as well as missile pods against AV10/11. Those 3 S7 shots are pretty handy against the right opponent.<br /><br />Not sure about the plasma on the Broadside, but why not? It will certainly give deepstriking termies something to think about.<br /><br />Remember you can attach your HQs to other units, so why not spend those 6 points on a target lock for the Broadside and attach one (or both) HQs to him, giving him a large survivability boost against Turn 1 fire and a Ld boost as well. As it is, all he has to do is lose his shield drone and you might see him running off the table.Sholtohttps://www.blogger.com/profile/13576403929813478210noreply@blogger.com