tag:blogger.com,1999:blog-5489945968592018737.post2972880294601073289..comments2023-11-23T07:35:28.249-05:00Comments on The Tau of War: The XV9 Hazard Suit BandwagonUnknownnoreply@blogger.comBlogger15125tag:blogger.com,1999:blog-5489945968592018737.post-19095155594877902772010-06-03T06:41:51.663-04:002010-06-03T06:41:51.663-04:00Any rules surface for the XV9 Commander and his my...Any rules surface for the XV9 Commander and his mystery gun? The other commander Crisis Suit with shield has rules...Muskiehttps://www.blogger.com/profile/10328467370627934582noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-56713753579013494862010-04-12T08:33:42.018-04:002010-04-12T08:33:42.018-04:00Some Forgeworld units fit into the normal force or...Some Forgeworld units fit into the normal force organisation chart though (the XV9's for example as a unit of up to 3 take up one Fast Attack slot in the FOC), and as a personal preference, as i typically play for fun and with friends, i'd allow those types of units in any game. If i were to run a tourney, i'd ensure that those wanting to use forgeworld units would have to bring a copy of the book containing the units rules(or a pdf if the rules have been updated, like R'Myr)<br /><br />Superheavies and true Flyers are another matter though, in standard 40k there are no overarching rules to support those, but there are in apocalypse, which is where they are meant to be used.Biggassmonkeynoreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-64929180077805956462010-02-04T22:02:59.329-05:002010-02-04T22:02:59.329-05:00I would assume that Apocalypse units aren't al...I would assume that Apocalypse units aren't allowed either way, only units that fit in a normal org chart. Some FW models even have in codex rules, like some of the Ork models. <br /><br />More FW on the table equals better chances of plastic kits in the future!Flekkzohttps://www.blogger.com/profile/14508641232973488303noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-44701029492807181982010-02-04T20:53:57.090-05:002010-02-04T20:53:57.090-05:00Adding the different types of unit is one reason w...Adding the different types of unit is one reason why FW is normally disallowed. If you are not prepared for the possibility of facing super heavies of fliers your army might get routed.<br /><br />I still like my FW bits, but normally they are just dreadnaughts, Wave Serpent bits. The titan and cobra are to lay the hurt in Apocalypse games only.<br /><br />Some of the Ork tank/vehicle stuff does look really interesting.Mon-keigh Reaperhttps://www.blogger.com/profile/08608931535744147910noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-37657110402198650042010-02-02T23:04:28.089-05:002010-02-02T23:04:28.089-05:00Yeah. It does sound pretty evil and effective. The...Yeah. It does sound pretty evil and effective. The model is really nice though and I wish they had a plastic version of it. But since the codex has rules for it, it should trump the FW rules really. I think that's the way to go. <br /><br />I so wish I had the rules. I want to know what the Eldar Nightwing can do:)Flekkzohttps://www.blogger.com/profile/14508641232973488303noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-50996097527067253272010-02-02T22:38:19.846-05:002010-02-02T22:38:19.846-05:00@Flekkzo, I dunno. I might disallow a dreadnought ...@Flekkzo, I dunno. I might disallow a dreadnought droppod for example because FW made rules for them that contradict Codex:SM rules...stuff like that.Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-16218338314943767362010-02-02T22:03:32.824-05:002010-02-02T22:03:32.824-05:00I am very pro FW models. They expand the game in a...I am very pro FW models. They expand the game in a way GW is failing to do. I would prefer it if they updated all codexes within one year and then expand all armies with new units on a regular basis. <br /><br />I also feel that FW is hurting themselves by making their rules so expensive. What is up with that? I'd love to get hold of the rules and if I did, maybe I would buy models as well. Now the rules are too expensive for a random buy.<br /><br />@OSH What FW models are you thinking of disallowing? Not the Tau Manta I hope:)Flekkzohttps://www.blogger.com/profile/14508641232973488303noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-32325920204726277052010-02-02T16:11:04.497-05:002010-02-02T16:11:04.497-05:00People at my local gaming club aren't opposed ...People at my local gaming club aren't opposed to FW stuff, but as we are all students it is the issue of cost of the rules and the models that are the problem! Some FW stuff is overpriced like the larger model kits ie Orca and Tiger Sharks, but I agree with you OSH that the XV9s seem to be good value.<br /><br />I will however be waiting for the variants to be released before dropping £75 on a unit of 3.Widthofacirclehttps://www.blogger.com/profile/03779740373722894148noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-23389849712758049142010-02-02T13:05:04.245-05:002010-02-02T13:05:04.245-05:00I'm thinking of running a tournament with club...I'm thinking of running a tournament with club allowing Forge World to be used on a case by case basis. I thinking that they should be pre-approved beforehand but should ultimately be allowed.Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-27344070953846293072010-02-02T12:44:39.266-05:002010-02-02T12:44:39.266-05:00Not playing someone who has a FW model is a bit of...Not playing someone who has a FW model is a bit of a cop-out. I don't own all of the codices: does that mean I should tell those players I don't want to play their armies since I don't know their rules? FW books are acessible, just expensive.<br /><br />Tournament and event organizers can set their own rules, but for pickup gmaes and the like, FW rules are, for all intents and purposes, official rules.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-49410459338145588922010-02-02T12:06:35.881-05:002010-02-02T12:06:35.881-05:00I like the Hazard Suits, very interesting unit.
M...I like the Hazard Suits, very interesting unit.<br /><br />My local scene allows forge world for some events and not for others.<br /><br />Forge world stuff can be a mixed bag. units like Hazard suits aren't bad, they're basically just another unit.<br /><br />Some items can be somewhat game changing, like the FW dreadnaught drop pod, which allows the dread to assault the turn it lands. As a Tau player in particular, a dreadnought that gets an almost guaranteed first turn assault is a very dramatic change to the way the game is played.wanderingshttps://www.blogger.com/profile/14323940670862162845noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-24310867743100037462010-02-02T11:11:19.119-05:002010-02-02T11:11:19.119-05:00Well i've already played several games with th...Well i've already played several games with these guys and they are very reliable, even though i didn't throw them right into the heart of enemy lines.<br /><br />I moved them alongside a squad of crisis suits and hammered out an average of 14shots with these guys!<br /><br />They are a definate must for a tau army, and SHOULD be included in the next Tau codex!Pearlygateshttps://www.blogger.com/profile/18125186425889801269noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-51711678514064996682010-02-02T10:58:00.173-05:002010-02-02T10:58:00.173-05:00Back in the beginning of FW the model rules for th...Back in the beginning of FW the model rules for the non-codex stuff was really poorly written and some (usually) poorly play tested and over powered.<br /><br />Things have gotten better but that stigmata still exists. Also not everyone owns all the FW rulebooks ( I know I don't) so some do not have all the rules and do not know what to expect from the FW models and how to counter them.HuronBHhttps://www.blogger.com/profile/03627538019185831412noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-29987481196614167412010-02-02T10:38:20.007-05:002010-02-02T10:38:20.007-05:00Do you have Imperial Armour: Apocalypse 2? It has ...Do you have Imperial Armour: Apocalypse 2? It has the new rules for the XV9, including the variante weapons systems. I will need to update my own post.<br /><br />As regards Forgeworld models, you need to build up some trust with your opponent that you are not fielding them so you can wipe them off the table by Turn 2, and then collect their tears in a crystal bowl. Of course, on a power-to-points-cost ratio many FW models sinply don't compare against normal codex units, making any suggestion of powergaming laughable, but that is what a lot of people perceive, and you need to help them get past that if you want to get a game in.Sholtohttps://www.blogger.com/profile/13576403929813478210noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-47635637395602283712010-02-02T10:37:33.212-05:002010-02-02T10:37:33.212-05:00I don't think people are so much apposed, as t...I don't think people are so much apposed, as they are unfamiliar.<br /><br />People don't want to fight what they don't know.<br />As for the forge world models them selves, they are just fine and not broken in the least bit.Alexanderhttps://www.blogger.com/profile/05699246659180747965noreply@blogger.com