tag:blogger.com,1999:blog-5489945968592018737.post3701749008471816664..comments2023-11-23T07:35:28.249-05:00Comments on The Tau of War: Puretide Speaks: The Piranha SquadronUnknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5489945968592018737.post-66464439898989298882010-01-01T21:31:41.392-05:002010-01-01T21:31:41.392-05:00Dude, just want to encourage you to keep posting t...Dude, just want to encourage you to keep posting these 'how-to' articles. I'm recently inducted into the Tau and still have the Battleforce (which I've built around your suggestions).<br /><br />Each of these articles gets me closer to finally fielding a fully realized forced. My next purchases will be 3 Piranhas and 3 Broadsides. Keep 'em coming!Kinsmanhttps://www.blogger.com/profile/04470818874100718617noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-85714111097130545582009-12-31T08:47:35.824-05:002009-12-31T08:47:35.824-05:00If I had the choice, I'd go with the TL-missil...If I had the choice, I'd go with the TL-missile pods. This allows you to keep a distance and stay behind your Disruption pod save, while still be able to pump out lots of shots.Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-84099124880786225092009-12-31T06:49:57.749-05:002009-12-31T06:49:57.749-05:00Since reading this blog, I have also fallen greatl...Since reading this blog, I have also fallen greatly in love piranhas. I intend in january to get myself a few TX-42s as they will have greater survivability.<br /><br />What weapon loadouts would you recommend? I personally intend to magnetize and alternate between TL fusions and TL missile pods. The rail rifles seem attractive, but it isn't really worth it for a terminator a turn.<br /><br />As for land speeders, my housemate uses them regularly and I know how much of a pest they can be so I shoot them down first turn if I can help it. Never played vypers, but I can imagine that the'd be a problem.Widthofacirclehttps://www.blogger.com/profile/03779740373722894148noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-2770974761319881582009-12-30T14:45:53.748-05:002009-12-30T14:45:53.748-05:00I must admit that your regular praising of piranha...I must admit that your regular praising of piranhas persuaded me on buying some in the future. I've been one who scoffed at them, like you put it, as I have absolutely no luck with land speeders so far and thought that those should be the better one of them as they field far the way better guns. But the more I read, the more I began to re-think their value. I'll definitely give them a chance, when I continue with Tau.Managarmhttps://www.blogger.com/profile/04373532675429287252noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-90203445930072931922009-12-30T14:01:11.867-05:002009-12-30T14:01:11.867-05:00Why do I feel my last comment may have inspired yo...Why do I feel my last comment may have inspired you to write this OSH???<br /><br />I have actually come to enjoy using the Piranhas, although on most occasions I have had less fortunate results with than I'd like, they are becoming one of those units that I don't play a game without.<br /><br />Thanks to your Battle reports and your high support for these fast attack units, I have seen the light and become a follower of the unit that provides an excellent harasment squad. Though I am yet to decide if they are better kept in reserve or to follow Sholto' way of his 'First Turn' principle of "as long as they do what I wanted them to do in the 1st round, I am willing to sacrifice them"Pearlygateshttps://www.blogger.com/profile/18125186425889801269noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-90771329191891206392009-12-30T12:31:48.503-05:002009-12-30T12:31:48.503-05:00The downside of running a squadron is that any imm...The downside of running a squadron is that any immobilise result is an autokill... that means that combined with open topped +1, that's a 3+ autokill until the last man's standing.<br /><br />Pray the autocannons pack up!<br /><br />That said, I love piranha's and intend to get 3 (eventually, when I've stopped buying nids) ... which will make my other half very happy. She want's piranha's in her army!<br /><br />Plus it's easy to use speed badly in games. Buff up on Fritz tactics and Piranha can be game breakers...<br /><br />They can also be a lot of fun in Apoc.suneokunhttps://www.blogger.com/profile/08085094845127991965noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-72162140004740488942009-12-30T12:10:41.692-05:002009-12-30T12:10:41.692-05:00The difference between Land Speeders, Vyper and Pi...The difference between Land Speeders, Vyper and Piranhas is that Piranhas have front armor 11 and only carry short ranged weapons. In my opinion, the extra point of armor on front is what makes Piranhas better than other speeders. In addition they each carry two drones that can disembark to form a unit. <br /><br />Vypers and Land Speeders are more fragile because rapid firing bolters can tear them to sheds, where as the Piranha is immune to such weapons if placed right. This allows them to close in and use their short ranged weapons. <br /><br />Squadrons are important for speeders because on their own they are simply easy targets. For piranhas, bigger squadrons are better for a couple reasons.<br /><br />1) The drone drop: A single piranha drops a unit of 2 gun drones-essentially worthless. However, the bigger the squadron is, the better the drone drop. A unit of 3 piranhas drops a 6-strong unit of drones. a unit of 5 piranhas drop a 10-strong unit. <br /><br />2) Cover: If 50% of the squadron is obscured, they all get a cover save. For a squadron of 2 Vypers, this means you can put one behind terrain and still take a pot-shot with the other. <br /><br />3) Vehicle Damage: You get to allocate penetrating and glancing hits so you get stack penetrating hits on models that have already taken damage (like weapon destroyed or something) Plus Stunnned gets down-graded to shaken which is nice.Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-56985428065900615302009-12-30T11:59:36.274-05:002009-12-30T11:59:36.274-05:00Ah, the wonders of GW's FAQs. They would gain ...Ah, the wonders of GW's FAQs. They would gain so much good will from just freaking updating them on a regular basis. Had to be said, has been said.<br /><br />What I am curious about is how Piranhas differ from other fast fragile units such as Vypers, Land Speeders, etc. Seems like speed/maneuverability isn't valued as high as it should be players, only weapons and armor. Feels like a fast skimmer can get more done in a game than a slow poking "hard to kill" unit that won't fire or assault much during the game. Getting into position should be more valuable than it is.<br /><br />Same goes for squadrons. Seems like a consensus that they suck. But do they really?Flekkzohttps://www.blogger.com/profile/14508641232973488303noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-54942803284917110272009-12-30T11:04:25.160-05:002009-12-30T11:04:25.160-05:00I for one am completely sold on the uses of Piranh...I for one am completely sold on the uses of Piranhas for aggressive strategies and controlling enemy movement. It's a real challenge to deal with the little skimmers unless you have assaulting vehicles on your side. <br /><br />Note though that there is some debate on how Flechette dischargers in squadrons work so be prepared for an opponent to deny you all of the rolls. <br /><br />(In essence, the launcher indicates that you roll once for each model attacking the piranha model. If they are in a squadron, there is no written ruling to support all of the launchers firing if one member is assaulted. I think that's a bit unfair given that squadron members can be damaged in assault even if they are not in base contact and so I play the way OSH does)Pete Whttps://www.blogger.com/profile/10662176026555380093noreply@blogger.com