tag:blogger.com,1999:blog-5489945968592018737.post424600040096541704..comments2023-11-23T07:35:28.249-05:00Comments on The Tau of War: What makes a game fun?Unknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5489945968592018737.post-51683163832647897222013-03-18T09:11:40.678-04:002013-03-18T09:11:40.678-04:00I loved mordheim for that reason too. Knowing that...I loved mordheim for that reason too. Knowing that I didn't play much, I was going to make mistakes and lose a lot of games. But having characters that I converted and made backstories for, made it so much more fun. Even if half your force got stomped out and the mission was impossible to win, you could still create great moments by individual accomplishments and a great sub-stories.<br />That scales up with 40k armies, but you lose a lot of the individuality, and the sub-stories aren't as fun when you can have a great fight on a flank, but then your unit gets ripped to shreds from across the board heavy guns.<br /><br />Kill teams has the potential, but it usually comes down to people trying to find the most deadly combination rather than 200 points of a converted cool kill team.<br />nelsonushttps://www.blogger.com/profile/05714677080294526960noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-565760768827059762013-03-17T06:01:21.499-04:002013-03-17T06:01:21.499-04:00IMO blow out games are never fun even when you'...IMO blow out games are never fun even when you're giving the beating. I don't mind taking a loss as long as there's some good interplay during the game and it feels like there's decisions being made and that both people are having fun. <br /><br />What was always drew me to Gw games when I started was the narritive elements. Space Hulk and Mordheim are far and away my favorite games because even if the games went poorly you were motivated by the story and working on the characters and making cool customizations for them.<br /><br />That's one of the things I always felt made their games great and sadly they stepped away from that over the 5-10 years.<br /><br />There's a few exceptions, I drool over the possibilities that stuff like killteam wants to offer, but it's not particuarly well developed.<br /><br />6h ed allies has so much potential at recapturing some of that older style story magic which I like and was honstely surprised to see woven back into the game.<br /><br />It does concern me that they seem to be pushing to end bits selling which IMO walks hand in hand with storytelling and if you take away easy acess for players to mod their favorite hereos then it just removes a lot of the soul from the game.<br /><br />When they got rid of the offical bits program it was a huge blow, and if they try and stamp out ebay sales it'll be a shame as the hobby aspect is probably 90% of the fun for me nowdays.Mech Dudehttps://www.blogger.com/profile/04203882114960519752noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-51227048787572805402013-03-14T18:07:18.669-04:002013-03-14T18:07:18.669-04:00Well said and well described. I think I'm movi...Well said and well described. I think I'm moving into a more creative and less competitive gaming group, which is making me feel more free to build a slightly more inventive and fun army. <br /><br />Pete :-)Pete Whttps://www.blogger.com/profile/10662176026555380093noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-77812869988261574162013-03-14T09:11:27.596-04:002013-03-14T09:11:27.596-04:00I don't feel power gamers unenjoyable, instead...I don't feel power gamers unenjoyable, instead you can learn very much from theirs.<br /><br />But argumentative or twisters of rules player are very, very assholes guys in every aspect, so stop being friends is the best solution.<br /><br />As we said here in Spain: "En la mesa y en el juego se conoce al caballero". A strick translation would be a knight is known as he manners in the table and in the game.<br /><br />Good hunt!pedrogzc@gmail.comhttps://www.blogger.com/profile/00142359743627934813noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-56110364839402508202013-03-14T08:29:30.718-04:002013-03-14T08:29:30.718-04:00Nice wordsNice wordsBlack Matthttps://www.blogger.com/profile/16908677149193186762noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-90886516663266577672013-03-13T22:38:49.294-04:002013-03-13T22:38:49.294-04:00I'm my own most critical judge. If I fail on ...I'm my own most critical judge. If I fail on my own, I get over it pretty quickly, although it does impact my enjoyment of that particular game a bit. I don't think absolute "competence" is required to enjoy the game. We were all (and some still are...) learners. It's more important, in my opinion, for the learned to teach the uninitiated or unsure.<br /><br />On the opposite side of the scale are the "overly competent". I've never had a truly unenjoyable game against a friendly opponent, but playing against a sour-faced, WAAC, argumentative, power gaming, or hyper-competitve D-bag player fills me with absolute dread.Lo-Panhttps://www.blogger.com/profile/04014709809517464094noreply@blogger.com