tag:blogger.com,1999:blog-5489945968592018737.post7508800186010114397..comments2023-11-23T07:35:28.249-05:00Comments on The Tau of War: Tau Vs. Dark Angels and thoughts on reservesUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-5489945968592018737.post-47948547361247033892010-07-16T03:12:40.350-04:002010-07-16T03:12:40.350-04:00This comment has been removed by the author.Marshal Wilhelmhttps://www.blogger.com/profile/08274955398809519542noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-63026508327547761402010-07-16T03:12:10.321-04:002010-07-16T03:12:10.321-04:00As I continue to troll your site OSH, I have to sa...As I continue to troll your site OSH, I have to say I like this batrep.<br /><br />The graphics for the map, though simple, are concise ~ I get simple! lol<br /><br />D'Narb's first post is a pearl too.<br /><br />Grazie!Marshal Wilhelmhttps://www.blogger.com/profile/08274955398809519542noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-22726758752149456122010-03-11T18:53:41.394-05:002010-03-11T18:53:41.394-05:00Sorry I couldn't make Dreamwizards, I need to ...Sorry I couldn't make Dreamwizards, I need to get my Germans ready for some FoW.<br /><br />@D'Narb, me and OSH talked a bit about drones and the problem some problems with them 1. they are easier to kill and can force break tests. 2. they go away when their controller dies.<br /><br />@ David, The precedence for rules are Codex FAQ -> Codex -> BRB FAQ -> BRB many people, even GW employees get this wrong. Of course GW are spinless gits and say that FAQs are not official. <br /><br />Because of the mass DA whining they have addressed using the new equipment in the latest DA FAQ. You should read it, it takes them about 1/2 a page to say no, and that everyone should just have fun playing. Mainly a total cop out.<br /><br />One big reason for not trying to use the new stuff, it gets confusing unless you only play with the same people. The changes are house rules, and not everyone plays in the same house. I like standardize rules, I hate having rule surprises, about as bad as coke can carnifex.Mon-keigh Reaperhttps://www.blogger.com/profile/08608931535744147910noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-18173255811981492372010-03-11T09:02:30.525-05:002010-03-11T09:02:30.525-05:00@ David, GW has FAQed this and if there are two ve...@ David, GW has FAQed this and if there are two versions of the rules for an item like smoke launchers, you use the rules as they are written in the codex. So Dark Angels get old smoke launchers, 4+ storm shields only in CC, and a host of other out-of-date equipment.<br /><br />Of course, if your gaming club has decided differently, go with it.Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-69678451709491515172010-03-11T07:23:28.032-05:002010-03-11T07:23:28.032-05:00One of the staff in my local GW told me that where...One of the staff in my local GW told me that where you have two versions of a rule between a codex and the rulebook, then the most recent takes precedence. This would mean that smoke launchers for all armies would give the 4+ cover, not immunity to penetrating hits for the turn. <br /><br />On the other hand, this would give dark angels and black templars access to 3++ storm shields and the other updated goodies the vanilla marines get....<br /><br />I think GW needs to issue an FAQ regarding differing versions of wargear as two different sets of rules depending on the codex they come from for smoke launchers, storm shields etc. makes no sense.<br /><br />I would be happy to let dark angels or templars players use the new rules as long as they pay the new points costs (especially if they cost more!). They would have to be consistent though (i.e all overlapping options from one book or the other, no mix and match to get the best kit).David Padwickhttps://www.blogger.com/profile/17072346084675313219noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-58087607514581437182010-03-10T20:54:28.591-05:002010-03-10T20:54:28.591-05:00Again, more talk about XV8s... I'm curious whe...Again, more talk about XV8s... I'm curious whether anyone has any experience running 6+ Drones in Command Squads.<br /><br />( 2 'El + 2 'Vre + 8 SDs )Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-74048377105928040352010-03-10T15:52:13.196-05:002010-03-10T15:52:13.196-05:00That is a great tactic for sure, and often the oth...That is a great tactic for sure, and often the other player is not expecting it.<br /><br />It is a shame you lost your suits to DS mishap, they would have turned the tides I'm sure.<br /><br />Good battle report though. Only suggestion I would have is to add in more AP3 or less, aka plasma. They work wonders on Marines, who can fairly easily shrug off missile pods.Michaelhttps://www.blogger.com/profile/06870969601837388581noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-54005561821973143322010-03-09T11:54:02.585-05:002010-03-09T11:54:02.585-05:00@Shas'O D'Narb, Yep I thinking that I need...@Shas'O D'Narb, Yep I thinking that I need to get some pathfinders in my list for that reason alone. Re-rolling deepstriking scatter. I lost a shas'el and 3 deathrains to a terrible accident this game. I was not happy. <br /><br />@Reaper, you played real well in this game. I had a touch time facing all those rhinos with old smoke launchers. Plus all that plasma was a scary prospect. This game reminded me how tough marines can be when you've got enough of them. Good game! Wanna join us on Thursday at Dreamwizards?Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-84030087231662988962010-03-09T01:55:39.505-05:002010-03-09T01:55:39.505-05:00In seize ground missions you actually have to setu...In seize ground missions you actually have to setup the objectives before you pick sides. Last time I played I made OSH sit on the side with the objectives and went after him. This time I decided I wanted to make him come to me. Normally that is fairly hard for Tau to do, but OSH has just enough speed to get to objectives. You just have to be careful with reserving your troops because you don't want to be in a position were you can't actually get to the objectives because of distance and bad reserve rolls.<br /><br />One thing you need to remember (and I forgot) In spearhead the opponent brings his reserves on from his board edge, not his deployment zone. This effectively let him get his 3 devilfish behind my lines (2 on turn 2). Luckily I was able to react since I was meched up the arse, but my battle brothers took heavy loses. I had overextended a bit. Luck didn't favor the bold this time. I tried to hide my glee when OSH deathrain suits scattered off the board and then had a little accident, otherwise I would have been in real trouble.Mon-keigh Reaperhttps://www.blogger.com/profile/08608931535744147910noreply@blogger.comtag:blogger.com,1999:blog-5489945968592018737.post-79852391648638302962010-03-08T23:04:52.159-05:002010-03-08T23:04:52.159-05:00Sounds like it was a fun game.
For what it's ...Sounds like it was a fun game.<br /><br />For what it's worth, spearhead deployment is the primary reason I use a positional relay (at least against armies that have to traverse the distance).<br /><br />In objective games for spearhead, I actually prefer putting more objectives near my long table edge. Therefore, the enemy has to move towards it. I will keeping 1-2 Kroot units and my Piranha in reserve.<br /><br />Calling in a max of 1 Kroot unit at a time means that eventually, on turn 3 or 4, I can bring on my Piranha where I want. Presumably, by then, something will be within 18" of my long edge to melta.<br /><br />As far as deepstriking battlesuits is concerned, I also don't mind doing so. Perhaps even more than the markerlights, that's what I love about Pathfinders: the marker beacon on their Devilfish, allowing the deepstrike scatter reroll.<br /><br />Against elite-type armies in capture & control games, the ability to reliably deepstrike later in the game and rapid-fire plasma to pave way for Gun Drones to contest is brilliant.Anonymousnoreply@blogger.com