Monday, August 18, 2014

Work in Progress: Dark Eldar Reaver Jetbikes

Here are some of my near complete Dark Eldar Jetbikes. For you on the blogosphere, they probably look 100% done because the spots that need to be finished aren't visible in these pictures - the underslung weapons need to be detailed, their faces need a little work, the pony tails needs some work and the skulls and tassles on the leader's bladevane aren't painted yet. 

Viewing your models in pictures actually gives you some good perspective. When I see these, I am wondering whether the battle-damage adds to the model or detracts from it. These models are detailed enough to have plenty of visual interest, which is what damage tends to add along with realism. However, I can see the red blood stains adding to the models so I think I'll keep those. As for the paint chipping and rust, I'm going to tone it down quite a bit on the rest of the my Reavers (I have 5 more boxes of these guys - excessive? yes.)


Once these blokes are done, I'm taking a break from Dark Eldar to paint some Infinity figs. I have about 10 Tohaa models that I want to paint in a single batch. I'm planning on bringing down my standards considerably on them and work on some speed-painting techniques. The plan is to use GW washes to paint the symbiont armor and doing some very general painting on the rest of the figs. I'm also going to stick to the studio paint-scheme to minimize the amount of time I spend making decisions on what colors to use. 

Tuesday, August 12, 2014

Dark Eldar Wyches...Blurry Pics



So my phone really isn't cutting it anymore. I think I need to get serious about miniature photography. The matter is even more pressing because I've just discussed with the creator of MechaFront a deal to paint some of the new Mecha that he is producing. To help out I want to make a background so that we can get some good imagery out there. 

Here is a peak at what will be coming out soon from this game:

I painted some of these before and I chose an off-white color scheme with some black and yellow highlights...in other words, exactly like my Dark Eldar. This time around I want to make something more like you'd see in Mechwarrior. So this is what I am thinking of. Something militaristic, heavily weathered, not elegant but bulky and stompy. 




Friday, August 1, 2014

Dark Eldar Progress and Infinity 3rd Edition Changes

Hey all, I've been quite busy lately working on my Master's thesis and a squad of wyches for my Dark Eldar Kabal. This ladies and gentlemen have been painted in a similar scheme to the warriors - all the colors are the same - but the models have a lot less white surface areas and more black all over them. They are about half-way done, and I hope to finish them in a few more session over the weekend.
When constructing the squad, I just couldn't imagine any of the special wych weapons being worth the extra 10 points. I figured the only good upgrades for the unit are haywire grenades, a unit champion and the phantasm grenade launcher. Those wych weapons just seem expensive for what they do. However, I decided to save them and assemble them on some alternate wyches in my next batch. That way I'll have them if they ever become competitive again. You'll notice the unit champion has one though, this is because I just liked to look of it. Hopefully my opponents won't mind the divergence from WYSIWYG.  

If you didn't see it already, Corvus Belli is releasing a starter set for Infinity. While it's expensive. you'll get 14 metal models of the best quality I've ever seen around. The models are almost all re-makes of past miniatures and they have improved greatly. I plan on getting one of these sets for two reasons: 1) I want the models first and foremost and 2) the set actually gives you a decent set of playable terrain and a gaming mat that is 2' x 3' - perfect for gaming in my little apartment/flat. 


3rd is sure to be release sometime this September and should be available for download for free from their website. I couldn't be more excited about this. Of the few rules changes that I have read about, the game seems to be headed to be a tighter ruleset. 

Weapon ranges are changing. The most obvious changes are the range modifiers on the chart below (taken from Beasts of War's video). The first thing I noticed was the shotgun range categories - +6 to hit at 0-8 inches. That makes boarding shotguns a worthwhile choice and explains by the new Sun Tze carries one. The next big change is the -3 modifier to sniper rifles and HMGs firing at 0-8 inches. They now become more of a long range weapon choice and I can see them getting a lot less use on terrain-dense boards that you'll encounters at Victory Comics and NOVA Open. Personally I've always felt that their terrain was too dense and needed some more open space, but that's just my preference (I don't like it when there are hidey-holes on every inch of the board). 

The rules for Camouflaged troops has also changed so that they are more consistent with the rest of the core rules. In 2nd edition, camo troops enjoyed a ton of exceptions to core rules that really made some situations complicated to sort out. We'll see how this changes the utility of camo troops but for the most part, I think its for the better. 

Have any of you learned of any further rules changes? I'd love to hear about them. 


Tuesday, July 8, 2014

Dark Eldar Raider pics for Colbalt

Since this was a used model, it came without the crew models. Or if it did come with the crew models, I can't find them in my huge stash of models. So I've set up some Kabalites to man the raider. Still some work to do on the model, including highlighting the black parts and painting on more markings. There's also the base to do. Still unsure about blood splatters, but I looked at a tutorial from From the warp.blogspot.com, but it wasn't entirely helpful. 


Sunday, July 6, 2014

Bleedin' Eyes Raider

I've been working on a raider for my slow growing army. The model was already assembled by the guy I bought it from, and it didn't include the crew so it was a good test piece. I must say, this model is a neat design, but its gotta be painted in sun-assemblies since its so 3-dimensional. 
I got the sigil painted on but its a little messy. The yellow circle is a little large too. Still, I like it! 

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Tuesday, July 1, 2014

Dark Eldar Progress Shots

Starting to feel the momentum build for these guys. Things have to go quick when you're building an army. I find that if I stall between squads, I lose it. Just like when I stall on a half-finished model. That said, I'm looking at finally painting my WHFB Chaos army. Who knows? Lots to paint. 

These are the latest of my batch of Kabalites. They were all given unhelmeted heads. I love the wild hair styles the Dark Eldar have. 

Separated at birth?


The shredder is a really cool looking gun...sadly completely ineffective. 

These girls love their expensive hair dyes.

Women in Dark Eldar society...evil but equal. 

Wednesday, June 25, 2014

Bleedin' Eyes Sigil

Just a quick update. Got the Bleedin' Eyes sigil painted onto a banner. Looks alright for a first go. Hopefully I can repeat this across all the units in the army.
I think the raven's head should be a little higher next time, making the bleedin' eye more central to the image. I'll be coming up with some alternate sigils as I go.