Thursday, May 26, 2016

Malifaux Commission and Model Review

When I started working on these Malifaux Gremlins, including the Kin, and a bunch of Bayou Gremlins, I had no idea how tough they would be. So Many tiny parts, some extremely fragile, without any instructions on how they fit together. I managed to piece together some of the more obvious models, but I hit a low point with the youngsters from the Kin. I had no clue where some parts were supposed to go. 

It wasn't until I made a comment on Facebook did someone point out that there were assembly directions posted to the Malifaux website. I looked at the box again to see what I missed. There was not a single mention of where to find instructions. WTF? I guess you're just supposed to know where to find them? 

The other issue I ran into was...some of the parts are paper thin and broke during assembly. I had to resculpt some areas to fix the breaks. Then I was super worried about how to ship such fragile models to the client. That's when I decided that some of the models needed some support. I decided to glue some GW plastic trees to the bases to act as base handles for games and to protect the models during shipment. 

Painting the models was tough as well, because some of the details are very soft, they have to be exaggerated by the painter. The big guy...I don't know his name but he is the oversized goblin in the pictures...his face is just a complete failure by the sculptor. There is no way to paint that face to make it look half-way decent. I know...I spent hours trying to get it right and he still looks odd. 

All of this has really turned me off to ever painting a Malifaux model again. The major issues appear to be:
1) Fragility: This is huge. These are gaming models in plastic, they should be durable. Malifaux models are not. Why? Because the digital design process did not appear factor in how the model will be cut on the sprue. For examples, legs are often separate from the waist AND feet. This means that the joins between many components of the model will be weak. 

2) Shallow cuts. Perhaps due to the digital design process, many of the model's details do not have deep enough cuts that make painting easier. Details stand out more when they have deeper cuts. Malifaux models have very shallow cuts which leads to details meshing together, or not being prominent enough to easily paint. 

3) Lack of flare. I don't know why, but some of these models really did not have a whole lot of detail to embellish. Their leader, Ophelia, is really plain looking. There really isn't anything that sets her apart as a leader. Then there is the big guy...Sure he has a pig under his arm, which is cool, but other than that there really isn't much to paint on this guy. Being bigger should have allowed them to put some more visual interest on the model, but they just didn't do it. 

I think all of this reflects poorly on the company's "gremlin" range. They do not seem to understand the pains and gains of the painter. 

I really could not, in good conscience, recommend collecting Gremlins to anyone. The rest of the range is unknown to me, but these models really don't fill me with enthusiasm for anything Wyrd does. 

Thursday, May 5, 2016

Pursuit Vehicle...Needs a Name

In a world where there is only one of everything, each pursuit vehicle has its personality. 
Each vehicle is worshipped as a god. 
Each gets a name.
As creator...I cannot find a name for this one. 
What would you call it?

Monday, May 2, 2016

Infinity: Revisiting my Geckos

While Infinity really isn't my favorite game -its pretty good, just has too many rules and complicated situations- the miniatures are some of my favorite on the market right now. Although they lack the customization possibilities that GW's figs do, their design team makes wonderful stuff. My favorite to date are the Geckos.

I wanted to run both of them in a tournament about a year ago and I just could not get them to my usual quality in time. So I'm revisiting them and bringing the paint job up a few notches. Lately I've learned to embrace my painting style which is probably noted for having visible brush strokes...making it somewhat "painterly", if that makes any sense. So you won't me stressing over flawless I have two kids and I just don't have the time to care about things like that!

I'd love any of your critical feedback at this's done yet so any useful tips can be incorporated in the final product. 

Wednesday, April 20, 2016

Dream Wizards ITS

My Wildcats secure positions. 
Gecko 1 probes the enemy.

Gecko 2 advances.

Suppressing fire...ish. 

That did not end well, at least my doctor healed everyone after. 

For some reason this roll was significant. 

Monday, March 21, 2016

Mad Max Fury Road Army Update

We are slowly plugging away at the Fury Road army. It's just so much fun to do.

This is my version of the Nux Car. Its made from a Die cast toy. I deconstructed it, sawed it to pieces and reassembled it the way I wanted. The figures I used on it kinda just fell into place. 

As you can see here, the model on the back of the vehicle is removable and stays in place with a magnet. He is currently my army's Archon as I am using the DE codex as a base. 

Here is a warboy feeling all powerful on his new ride. The spear gun is made from spare parts. I really like converting the weapons. Peter Pound's concept art from Fury Road serve as inspiration more than the actual film. His artwork just has this feel I really want to capture in my work. 

Here are some of my warboys. The thunderstick-wielders will be used as Kalabite Trueborn with Blasters. I plan on making a lot more warboys with various weapons to represent the different troops in my army. The next group of infantry on the agenda are the Counts-As Medusae. Warboys with flamers!

Stay tuned. 

Monday, March 7, 2016

Vrooom! Vrooom!

When I started out making post apocalyptic cars, I was buying up die cast cars and working on them. But they weren't great. They were hard to cut up, impossible to drill holes into, and were just too heavy. I found some plastic cars in the right scale on ebay and I cannot believe how wonderful they are. They allow my to be so much more creative with plastic rods and piping. Not only that, but you can leave the car body off the chassis until after painting. Very cool. So here is fire car #1. Been a joy to work on it.

Sunday, February 14, 2016

Nux Car Sneak Peak 2

Closing in on a completed model. Slow and ponderous is the best pace for things like this. There's no instructions, so you need time to think. The icon above the captive's head was lots of fun to do. I was trying to see how I could make a skull face by using found parts in my bits box, without using any actual skulls. That's different from Nux's icon, which sport a human skull. I guess in some ways I am making my own version of Nux's V8 hot rod.