Friday, October 9, 2009
Tau Vs. Mech Eldar: 2000 pts but only 1 winner
This batttle report demonstrates that a hard-fought game, won or lost, can be extremely fun and rewarding. My friend, Alex, whom I haven't played in years, met me on the tabletop at Dream wizards in Rockville last night. Alex is a really competitive player; he always has really strong lists and he never loses sight of the mission objectives.
This game was no different with Alex bringing 5 wave serpents and 3 fire prisms. Their cargo consisted of one seer council with Eldrad, fire dragons, and three squads of bladestorm dire avengers. I brought my usual army with 250 points added to the list on the spot before the game. I hastily added a unit of 8 pathfinders and 4 XV25s with targetting arrays. Not the best choice for facing an entirely mechanized army; a better choice would have been another squad of Deathrain XV8s and 10 kroot with 5 hounds for 247 total. Alas, if only I had the models...
Game was pitched battle, capture and control. Alex won the roll to go first and placed his objective in the corner, but not exactly snug in the corner as I did the opposite corner of the board.
Tau reserve about 60% of their forces, with all XVs deepstriking, including the stealth suits. My plan was to get behind his advancing skimmer-tanks and knock them out or at least immobilize them, then move my reserve devilfish to claim one objective and contest the other with piranhas or another devilfish. No plan survives contact with the enemy and you'll see how mine were not able to realized due to confounded star engines and Eldrad's psychic powers, which took out my piranhas. However, it was the star engines that prevented the game from being a draw. A note to Eldar players: never leave home without star engines.