After reading this post over at Fritz 40k, I had been waiting for my chance to play a small-scale game with my Tau. This weekend, I had a couple hours out of the house to throw some dice with some friends. This post is one of the two games we played this weekend. The second installment will come later in the week. This first game pitted my small Tau Cadre against my friend, Pete, and his loyal Space Marines. We played on a 4x4 board as there was a magic tournament at Dream Wizards that day and we were relegated to the corner of the store. I was happy to oblige as I feel these small games are just fine a smaller board and also because we were by the windows and sunlight which is great for photos.
Tau Army List 750 Points
When I was pointing up units for this game, I wanted to make a micro version of my 2,000 point army. I knew I wanted a good amount of missile pods, at least one railgun and one or two piranhas. Kroot were going to be a necessity at this points level, as their cheap points cost means you can fill up the board with models and get more dakka as well. I also wanted a good sized unit of Fire Warriors as I've found their Pulse Rifles really come into their own in small games as well. Here's what I came up with.
Commander Shas'El with Twin-Linked Missile Pods, Flamer and HW-Target Lock
3x Shas'ui Crisis Battlesuits with Missile Pods, Burst Cannons and Multitrackers (more dakka! haha!)
10 Fire Warriors
Piranha with Fusion Blaster, Disruption Pod
4 Pathfinders, Devilfish with Disruption Pod
Shas'UI Broadside Battlesuit with Targeting Array (let's make those shots count!)
Space Marine Army List 750 Points by Pete.
With the Space Marines marching into a withering ail of fire, the piranha made it's move. It zoomed forward and let loose it's fusion blaster, wrecking the mobility systems of the Space Marine Dreadnought. The drones hovered up to take more shots on the Space Marines, which simply bounced off their armor.
A combat squad took cover behind a low hill by the centrally located objective, ready to seize it when the moment is ripe. Calgar pressed on following up where the Dreadnoughts advance had been halted. Sternguard too took positions of attack on the Tau left flank. To the right, a small team of marines fired rockets at the Tau warriors, but failed to cause any casualties.
Bird's Eye View Turn 2
Piranha immobilizes the Dread!
With the marines closing to secure the mid-field, the Kroot skirmish line pressed forward as well, ready to meet the Gue'la in the open. Fire Warriors reacted to the closing marines by embarking in the Devilfish and the Crisis Team positioned themselves for better lanes of fire. Flickering fire the Tau lines, killed a number of marines this turn, in an on-going effort to whittle them down to nothing.
That's when Calgar began his rampage. He ripped through my Kroot and consolodated towards my Pathfinders and Broadside. This was actually a relief for me, as it kept him away from my main plan. At this point I need to kill all of Pete's troops or contest the objectives. He had one squad of troops by the central objective marker and a single Tactical Marine by the left objective marker.
Fish of Fury!
For the first time in a long while, I got execute a "Fish of Fury"attack. My Devilfish scooted up and Fire Warriors lept out. My Piranha turbo boosted to complete a nice skimmer wall and my Crisis Suits joined in a gunfight. 20 Pulse Rifle rounds and 4 Missiles resulted in not a single Marine death. Fish of complete failure more like. The good thing is it didn't matter, my troops were still save behind their skimmer wall. To try and finish the job, my Crisis Suits assaulted the marines to keep them from claiming an objective.
At the end of the game, Pete had one objective and I had one, DRAW!
This game was loads of fun. Playing at 750 points you still get plenty of toys and the turns are quick. It's more casual, as you can just chill and throw dice. You'll notice that we filled this little 4x4 board with tons of terrain. We did that to add more tactical depth and I think it worked. Pete was able to get into position and I had to maneuver to get shots off at him. In the end it came down final last minute grabs and tactics to pull out a draw.
Great game, Pete!