In less than two months, another big tournament comes to the East Coast, Conflict GT. I've heard about this tournament before but never managed to get to it. I generally don't travel far for wargaming as a rule but given that this is in the neighborhood of the BFS guys, I'm going to be looking at making the drive up to NY to attend this thing.
It's a 1750 tournament but from the website I can't tell how many rounds it will be, nor what the scheduling is. This makes travel plan a little difficult at this stage. So what to bring is the question. I feel compelled to bring my Tau, even though I said I had shelved them. My Blood Angels are looking tempting. In fact, my Blood Angels are almost shootier than my Tau, sporting 6 lascannons. Well, somebodies got to play Xenos, might as well be me. Plus the blogosphere still considers Tau are powerful army even with Space Wolf Missile Spam out there. Since this is a Tau-blog, let's see what kind of list I could field at 1750.
Here's what I've got so far.
Shas'El, Missile Pod, Plasma Rifle, Multitracker. 87 points
3 units of 2 XV8s with Missile Pods, Plasma Rifles and Multitrackers.124 points each for a total of 372.
This gives me some rhino-popping help and some weapons for Marines. Splitting them up into little units like this also reducing the effect of leadership rolls too. I think it be worth it.
6 Fire Warriors in Devilfish, Disruption Pod. 145 pts
10 Kroot, 3 Hounds. 88pts
10 Kroot, 3 Hounds. 88pts
A little light on the scoring units but this is Tau we're talking about. You're alway light on the scoring units even when you take a lot of them.
3 Piranhas with Fusion, Targeting Arrays and Disruption Pods. 225 pts
The obligatory move-blockers. Problem here is, there is no room for Pathfinders and I still want at least 3 piranhas but I don't want to field a squadron.
Hammerhead with Smart Missiles, Railgun, Multitracker, Disruption Pod, Target Locl. 185 pts.
Really expensive tank but it has staying power, a railgun and smart missiles that can ignore cover in some cases. Helps deplete enemy infantry, especially those guardsmen.
2 Broadsides with Advanced Stabilization Systems and Team leader with 2 Shield Drones. 195 pts. Good for popping tanks and absorbing fire.
3 Broadsides armed as above but the Team Leader has a Target Lock for splitting fire. 280 pts. Expensive unit that can absorb fire and distribute 3 railguns across 2 targets.
This leaves me with 85 points left over. I could add in another Broadside but I don't have a model for it so I'd have to figure something out for that. Another option would be to throw in a second Commander and drop a kroot hound. Decisions, decisions.
So what does the wargaming community think?