Wednesday, May 27, 2009

My Current 1750 List -Tweaked

Just did some recalculating and the previous list was 180 points over. Here is an amended list. I had to shave off some of the frills...

HQ: Shas'O, Missile Pod, Plasma Rifle, Postional Relay, Hard-Wired Multitracker, Stimulant Injector
Bodyguard: 1 Shas'Vre, Missile Pod, Plasma Rifle, Targeting Array, Hard-Wired Multitracker
Bodyguard: 1 Shas'Vre, Missile Pod, Plasma Rifle, Targeting Array, Hard-Wired Multitracker, Hard-wired Drone Controller and 2 Shield Drones

Elites: Crisis Team, 3 Shas'ui with Twin-linked Missile Pod, Flamer

Troops: 8 Fire Warriors with Shas'Ui, Devilfish with Multitracker, Disruption Pod
Troops: 8 Fire Warriors with Shas'Ui, Devilfish with Multitracker, Disruption Pod
Troops: 8 Fire Warriors with Shas'Ui, Devilfish with Multitracker, Disruption Pod

Fast Attack: 8 Pathfinders with Shas'Ui,Devilfish with Multitracker, Disruption Pod
Fast Attack: Piranha Squadron (2) with Fusion Blaster, Targeting Array, 2 Seeker Missiles each.

Heavy Support: Hammerhead with Railgun, Burst Cannons, Multitracker, Target Lock, Disruption Pod
Heavy Support: Hammerhead with Railgun, Burst Cannons, Multitracker, Target Lock, Disruption Pod

2 comments:

Unknown said...

I presume those Devilfish come with smart missile systems?
Otherwise you're giving extra killpoints away for the drones.

I need to give the positional relay a try.

And considering the times my commander has been in close combat, I may try the stim injector as well.

Tim said...

No, the Devilfish have the gun drones...I have trouble saving points to fit SMS on every DF. In kill point missions I am at a loss however. The vehicles gun drones are just a liability (GW, please fix this!) I'm still honing this army list and may very well take your advice and upgrade. I could find the points by dropping the Sniper Drone Team.

Positional Relay is a must-have! Try it out, Adam, it helps you not only to bring on a crucial unit at the right time, but it allows you to delay reserves. So if you've reserved everything but your commander(keep him hidden) you can bring on one unit on Turn 2, and then on turn 3 roll a 3+ for reserves. The rest of your army comes on as a tidal wave!