Friday, August 7, 2009

SGI Tournament List: Feedback welcome!

Here's my tournament list for tomorrow. 2,000 points.

HQ: Shas'O- Plasma Rifle, Missile Pod, Positional Relay, BS Filter, HWMT, Stimulant Injector
1 XV8 Shas'Vre Plasma Rifle, Missile Pod, TA, HWMT 1:HWDC, BS Filter, 2 Shield Drones
1 XV8 Shas'Vre Plasma Rifle, Missile Pod, Targeting Array, HWMT, B Knife, BSFilter

Elites: 3 XV8s TL-Missile Pod, Flamer

Troops: 8 Fire warriors
Shas'ui, Pulse Rifles
Devilfish, Multi-tracker, Disruption Pod, SMS, Targeting Array, Flachette Discharger

Troops: 8 Fire warriors
Shas'ui, Pulse Rifles
Devilfish, Multi-tracker, Disruption Pod, SMS, Targeting Array, Flachette Discharger

Troops: 8 Fire warriors
Shas'ui, Pulse Rifles


Fast Attack: 2 Piranhas (unit), Fusion Blaster, Targeting Array, Flachette Discharger
Fast Attack: 8 Pathfinders
Shas'Ui with Pulse Carbine, Markerlight, B Knife
Devilfish, Multi-tracker, Disruption Pod, SMS, Targeting Array, Flachette Discharger

Railhead, SMS, Disruption Pod, Multi-tracker, Target Lock

Railhead, 2x Burst Cannons, Disruption Pod, Multi-tracker, Target Lock

2 Broadsides with Advanced Stabilization System
Teamleader: HWDC, 2 Shield Drones, B Knife, BS Filter

I feel like I have loaded my vehicles up with too many upgrades. I can't really think of anything else that would be better purchased with those points though. Any suggestions? Should remove the Flachettes and targeting array on the devilfish for some more models? I might be able to fit in a Crisis Suit Monat...a lone suits armed with fusion/plasma or burst/plasma...

10 comments:

Chernobyl said...

Seems like a solid list but I have to ask, no seeker missiles on the Piranhas?

Chernobyl said...

addendum: It just seems to me that since they are going to be zooming all over the place that the flechette discharger isnt so much needed.

Old Shatter Hands said...

Yeah I used to always take them...but lately I've needed my marketlight hits for supporting other units...I could fit them in...But I'm trying something else this time

Old Shatter Hands said...

addendum: yes, I've never had them charged before....That's it! I'm dropping the Flachettes for Missiles on the Piranhas!

Chernobyl said...

One other thought came to me recently, granted I have not seen your play style but looking at your lists and such it seems you play a mech tau list. Which brings me to my question. Is it best to go with pathfinders or a "marker" stealth suit squad granted it would be more expensive and less markers. however where as a stealth suit team can be mobile and still fire off its markers. The pathfinders as we all know must remain stationary in order to do so.

So whats my point in all this. Well for one unless you deploy them in an optimal position in which the pathfinders can remain for most of the game they will tend to fall behind everything else in your list , the other is a matter of survival , if your opponent has any common sense at all he will gun for those pathfinders and eliminate them asap.

Stealth suits have the benefit of the stealth field, deep strike, infiltrate and relentless special rules which with the current 5ed setting and with our "current" codex seems to me to make them a better overall choice for marker lights aside from the sky ray.

Old Shatter Hands said...

I think its a play style choice. I've tried the stealth markerlight team and I'm always disappointed by the amount of markers I get, generally 1-2 per turn.

With a full squad of pathfinders, you generally get 4 per turn.

I also notice that people try their best to gun them down or rush to assault them. Its so predictable that you can use them like a lure, funneling your opponent to a certain spot on the board only to blow him to pieces afterwards. AND if they are shooting your pathfinders, that means they aren't shooting your other more important units. which is a win as well.

Plus, pathfinders are only 12 points each while the stealth markerlight squad is 2.5 times as expensive per model.

Although both units are totally worth it, with the stealth suits being more survivable and the pathfinders getting markers for cheaper, its a matter of taste. Its up to you...

Shas'O D'Narb said...

I like the 130-point Devilfish, to be honest... sure, it's very expensive, but you get a useful, survivable vehicle which can transport infantry, kill infantry, be used as cover, tank shock well, and deter light infantry assaults on the vehicle.

Considering how little an 85-point Devilfish gives you, I think going Warfish is a good buy... but other posters are correct: it depends entirely on your fighting doctrine and how you prefer to try and play once the game starts.

Old Shatter Hands said...

It worked fine actually. 2 wins and 2 losses, but the losses were really close...both were loot counters missions, which I struggle with anyway...so I think the list was solid after all. Warfish are the way to go!

Eric said...

i would remove the sms from devil fish and leave the gun drone that way you can move 12 inch and fire your burst cannon and the 2 gun drone

Old Shatter Hands said...

That's true, Eric, but that's also adding a real easy Kill Point to your list so I prefer not to do that. Some Tau players swear by it I'm sure. 5 shots is better than 4 at cruising speed.