Collectors, dust off your oxen. The Kroot apes are back!
While my experience with 6th edition is still rather limited, my local gaming buddies and I have discussed the potential for Krootox in the new edition.
You all know of these beasts, some of you may actually own some of them, but I doubt many of you have ever seen them on the tabletop.
In 5th Edition and earlier incarnations of the game, the Krootox just didn't pull his weight. The reason being that their main weapon, the Kroot Gun, was horrible. This S7, AP4 Range 48" rapid fire weapon was just garbage in previous editions, but it's finally come into its own.
The tweaks to the shooting rules now give you a move-and-shoot autocannon for 35 points, mounted on surly hulking Krootoid. S6 in combat is not half bad either. Put three of these guys alongside 10 Kroot warriors and all of the sudden you've got yourself a Kroot warband that means business.
A squad like that comes to 175 points. Not bad, but this is also a Ld7 unit. Let's give them a Shaper for Ld 8 and now you're looking at 196. Sounds a little expensive, but not restrictively so.
Previously you could only get move-and-fire S7 weapons from Crisis Suits, and often we'd see lists maxed out with 9 to 12 suits. S7 is nice because it is typically affordable points-wise and helps deal with Rhinos, Razorbacks, Chimeras, and other light vehicles. It often has a higher rate of fire too.
Now, you get your autocannon shots from a troops choice and the Krootox helps free up your elites for other roles. No longer must rely solely on your suits for S7 firepower. This allows you the freedom to hone you suits to taking on heavy infantry like power-armor gue'la and those tin-boy Necrons.
I see lots of good things in Krootoxen...now we just need to find a cheaper way of building them. 25 bucks an ox, does add up...and in failcast, who knows if that money is well spent.
Anybody know of any good, cheap Krootox conversions?