Monday, May 2, 2016

Infinity: Revisiting my Geckos

While Infinity really isn't my favorite game -its pretty good, just has too many rules and complicated situations- the miniatures are some of my favorite on the market right now. Although they lack the customization possibilities that GW's figs do, their design team makes wonderful stuff. My favorite to date are the Geckos.

I wanted to run both of them in a tournament about a year ago and I just could not get them to my usual quality in time. So I'm revisiting them and bringing the paint job up a few notches. Lately I've learned to embrace my painting style which is probably noted for having visible brush strokes...making it somewhat "painterly", if that makes any sense. So you won't me stressing over flawless blending...plus I have two kids and I just don't have the time to care about things like that!


I'd love any of your critical feedback at this stage...it's done yet so any useful tips can be incorporated in the final product. 

4 comments:

John Stiening said...

That looks great. I am always impressed by your mecha. Can't wait to see more!

Anonymous said...

Looks great. That weathering's top notch.

Anonymous said...

Hm, to nitpick due to the realism of current paintjob, I'd pick on your basing.

As a TAG standing on dirt, is the amount of caking and kicked up dust on his feet and legs enough? And, should he convey a better of weight with deeper footprints where he's standing as well as previously stepped in that base area in order to reach his current position?

Tim said...

Hmm, that's an interesting point. I can't do foot prints, but I could do some dusty, cakes feet...