Lately I’ve been thinking a lot about pulse carbines. With a large unit of drones being dropped off by my Piranhas, I’ve been getting more use out of them than usual. Sure, our little Kor’vesa have a BS of 2 and more often than Marines are going to roll their saves, but the beauty is when they a wound gets through, causes a casualty and the unit fails their pinning test. It’s a moment to be celebrated.
What this post is really about though, is my Fire Warriors. I normally roll with 3 units of 6 Fire Warriors, armed with a trusty pulse rifle, and mounted in a Devilfish. They rarely get out of their ‘fish but when they do it is to rapid fire. I try my best to do this in tandem with another squad so I’ll be getting around 24 shots on the target unit, without the burst cannons and pulse carbines of the attached drones. Surprisingly, it rarely causes as much damage as I hope (unless guided by markerlights that is). With that in mind, I’ve been thinking of switching those rifles out for carbines. This gives me a wider reach with my Fire Warriors and gives me a chance of pinning the target.
I know most armies these days are fearless or have some leadership buff, but often times there is a chance of pinning. Force enough rolls and your opponent will fail. There are some armies more vulnerable to this. Space Wolves, for example, have Leadership 8 unless lead by Wolf Guard. Guard have troubles too. When they do fail, it can really throw your opponent off balance. Honestly, who prepares for getting pinned? Who expects it?
Unfortunately I doubt I will ever do this as after painting 48 of the suckers, I am absolutely done with painting more Fire Warriors.