Friday, January 8, 2010
XV88s Ready for Action
I prefer to run 3 Broadsides with the Smart-Missile-Systems and Targeting Arrays, one XV88 upgraded to a Team-Leader with Drone Controller and 2 Shield Drones. The Shas'Vre upgrade simply isn't needed. I've recently ditch my usual Advanced Stabilization System thanks to Sholto's advice. I set my Broadsides up in the center of my deployment zone in cover.Then I sit back and watch the fireworks. Initially I'll target any Rhinos or Chimeras on the board as they are easy targets for my Railguns. What I hope to do is knock out any and all transports on Turn 1.
Broadsides tend to act fire and assault magnets. Opponents typically pour all their firepower into destroying my Broadsides. With a 2+ save and the two shield drones, the unit is a tough nut to crack. Leadership is an issue, so sometimes a lone Shas'El, Side-Striker for example, will join the unit for a boost.
People will throw nearly any unit into assault with my Broadside regardless of ability, just to get them to stop shooting. This is partly what I intend. With my opponent focussed on killing my Broadsides, the mobile elements of my army will being to move to attack weak units and holes in his offense. I generally ditch my Broadsides to take the brunt of the attack as the rest of my army moves away to attack from a better postion. The Broadsides probably won't survive the game but that is fine with me, as long as I have won the moving game and the rest of my army is intact.
Although it's almost impossible to use this unit incorrectly, one thing to note is that only under extreme circumstances will I target AV 14 vehicles with my Broadsides. I would much rather have my Piranhas moving out to attack those units as Fusion Blasters are much better than Railguns against AV 14. Against Land Raiders, my Broadsides tend to fail horribly and waste those precious Railgun shots.