Hey there guys! So this is the first draft of my letter to Jervis. Any pointers on it? If not, I'll put it into the post today.
Dear Mr. Johnson,
I hope this letter finds you well. I am writing you because I had a number of questions about the Tau Empire army. The Tau Empire is my first and foremost favorite army in the 40k universe. The models are gorgeous and have a high-technology science-fiction look that I simply love. They're an army that fills the niche of players that are looking for something that isn't gothic, barbaric or evil. it provides players who have an interest in modern warfare and technology. They have such a unique style that the army really fills a niche that no other Warhammer 40,000 army can.
The Tau army is in desperate need of a new Codex. So much so that I believe it is affecting sales of the range. I've heard first hand accounts of store owners discouraging new players to choose the Tau as their first army. Through my blog I periodically get emails about basic rules in the Codex, such as Battlesuit armament and the complicated rules behind drones and the like. The wording of the rules in the Tau Empire Codex are simply too complicated.
As a tournament player, a number of rules questions have come up that I can not find an answer to in the main rulebook or Codex. Among friends, these questions are solved easily but on a tournament level these questions can slow the pace of the game and cause disputes. I searched the Games Workshop website and I could not find anyone to email or call about rule queries so I am sending them to you.
Number 1: How do flechette dischargers work in vehicle squadrons? Say I've got a squadron of 3 Tau Piranhas that get assaulted by 5 marines. Does each flechette discharger get a roll to wound against Space Marine attacker, giving me 15 rolls to wound?
Number 2: There are two items of wargear in the Tau codex that ignore line of sight when targeting, the seeker missile and smart missile system. While the smart missile system is clear in how cover is worked out (pg. 27 Tau Codex) but the seeker missile entry on pg 30 has no explanation of how cover is worked out. Does the seeker missile work in the same way as smart missile systems? How are cover saves determined when firing seeker missiles? How do you determine whether a vehicle 50% obscured when you don't need to check line of sight?
Number 3: With the absence of Target Priority Tests in 5th Edition, how do Target Locks work when equipped on infantry and battlesuits?
Number 4: Tau Devilfish come with a squad of two gundrones attached that can disembark to form a unit but never counts as scoring. Does this mean the unit does not count as kill points when destroyed?
So and So.