Thursday, August 26, 2010

500 Points Tau Cadre

I've been following Fritz's recent posts about games at the 500 point level. I really like this points level because it levels the playing field a bit. All the new armies don't have the points to bring out all the Uber-units that Tau players have to get by without at any level. Plus there are some really great Crisis Suit configurations that are nice and cheap; Deathrains and Firestorms.

Let's take a sample list I made during a meeting at work. (It's better than falling asleep and it looks like your taking notes, win!)


HQ- Shas'El, Burst Cannon, Missile Pod, Multitracker 80 pts

Elites- 2 Crisis Suits with Twin-Linked Missile, Flamer 94 pts

Troops - 10 Kroot 70 pts

Troops - 10 Fire Warriors 100 pts
            - Devilfish Transport, Disruption Pod 85 pts

Fast Attack - Piranha with Fusion Blaster, Targeting Array 70 pts

Bonus! 2 units of 2 gun drones

499 pts

This small force is very similar to the army I ran at local 500 pt Tournament. It's mobile, has a good helping of weapons from S5-S8 but lacks long range anti-tank firepower. If you facing Space Marine Predators,  you'll have to use your Deathrains, moving up the flanks to hit side armor. Av14 is a concern with only one melta gun on the board so use it wisely.

I haven't tried this list out so I'm sure if it needs any tweaks right now. The basic plan would be to set up a firebase with Kroot set up in front, Fire Warriors behind, near their Devilfish. Drones from the 2 vehicles drop and move to prevent the Kroot from getting into hand to hand, acting as a speed bump unit in other words. Crisis Suits set up to provide anti-transport fire and remain near the Devilfish. At some point the Fire Warriors or Kroot will need to jump in the Fish to make it scoring to claim objectives. The Crisis Suits will link up to escort the transport.

Don't be shy about using pulse rifles on Rhinos. Even at this points level, Space Marines can mech up easily and even the Pulse Rifle can torrent a Rhino to death. Just remember when the enemy gets close to jump back in that Fish.



9 comments:

Xyhelm said...

Great list! I would say the one fusion blaster and missile pods are sufficient anti-tank firepower for a 500-point army.

I would use non-twin-linked missile pods on the crisis suits and give them multi-trackers. I can see an advantage both ways. When you get up close, I think having template PLUS 2 shots is better than having template OR 2 shots.

Aloh'Nan'El said...

The thing, Xyhelm is that rarely will firing both weapons do much damage to their specific targets. The flamers (hitting infantry in cover) don't care much for a handful of missiles in support. Meanwhile, in ranged combat and against vehicles, the flamers are worthless. Better to have the increased accuracy there than the useless secondary.
Also note that these suits are practically aimed for taking down vehicles, while the flamer is just a cheap backup that functions in emergency. They'd rather boost the pods.

Aloh'Nan'El said...

The thing, Xyhelm is that rarely will firing both weapons do much damage to their specific targets. The flamers (hitting infantry in cover) don't care much for a handful of missiles in support. Meanwhile, in ranged combat and against vehicles, the flamers are worthless. Better to have the increased accuracy there than the useless secondary.
Also note that these suits are practically aimed for taking down vehicles, while the flamer is just a cheap backup that functions in emergency. They'd rather boost the pods.

P.S. I hate capcha

Anonymous said...

most 500 pt games are combat patrol games and that limits the AV to like 33ish meaning nothing stronger than a cheap transport/ scout vechicle like speeders and pirahnas so melta is a waste and standard plasma is better

tim said...

fritz made it 750 points, and at 750 points, i found a list that would make me seem like a jerk:

rune priest: living lightning, jaws of the world wolf: 100
X2 5 man grey hunters: flamesr: 150
land raider
land raider crusader

tim said...

i was looking through the tau codex, and i have a question, can't devilfish on their own score, since you can take them as troop choices?

Old Shatter Hands said...

@tim, it looks like it is it's own troops choice with the way it is set up in the codex but it's actually just a dedicated transport and therefore follows the rules for DTs in the big rulebook, which state that they need a troops unit inside to make them scoring. sorry!

Gus said...

I actually think the lack of long range anti-tank is a big liability. Most armies may not include heavy vehicles, but when one does, you'll be hoping you've got a railgun because they'll all be after that lone melta. On an open topped AV 11 vehicle, your whole anti-tank is fragile. I'd opt for a railhead because you can use its template to great effect when there are no tanks around, while the railgun will be king when you have a tank to face.

(as you can see from the above comments, someone already tried the tank list.)

Anonymous said...

i think devilfish can score because the guns drones can leave and score or contest